Obtendo meu The First Berserker: Khazan para trabalhar
Obtendo meu The First Berserker: Khazan para trabalhar
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
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Ao dominar as armas e habilidades versáteis de Khazan, ESTES jogadores podem possibilitar personalizar efetivamente suas táticas de modo a conquistar diversos MODOS do chefes e navegar por cenários de combate variados.
Enquanto é normal qual jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou um Porreiro tempo até qual outro inimigo exigisse tanto quanto o terceiro chefe do game.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D do Khazan dão vida ao mundo do Arad com o visual vibrante de filmes animados.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
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A reviravolta de que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.